![]() ![]() ![]() ![]() You can rip a wheel off on a stray bit of debris, knock your alignment off on a violent bump, or damage cooling components which eventually leads to engine failure. The full soft-body physics offers some incredible possibilities. The cool part is that there are a few extra dimensions that no other sim has.įor one, when you crash, you totally wreck out. ![]() It’s easy to place the car, it’s accurate, and it’s just as fun to do tons of laps as any other sim! I’d wager, even more fun than some (cough, iRacing). More impressively, there is a je ne sais quoi to the force feedback, like any of the great driving simulators. I swapped to the Beam.NG version of MQB Volkswagens for some other track driving. It also has a linear build-up of effort with no weirdness or peaks. But, what it does well is have great response or “feel” for when the tires are slipping, or for rotation when the car is sliding. I do enjoy that it uses the maximum strength of my wheel, and it damn near lifts me out of my seat when I smack a wall or even have a hefty spin. It doesn’t feel intensely refined but it communicates plenty to your fingers. The force feedback is shockingly strong if a little bit clippy and overpowering. ![]()
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